The sting game




















Download The Sting! We use cookies to ensure that you get the best experience on our website. If you continue to use this site we will assume that you are happy with this. Close Privacy Overview This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are as essential for the working of basic functionalities of the website.

We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. A menu bar along the bottom of the screen allows you to check your inventory and bring up a navigational map. Most locations in the game can be accessed by double-clicking on them in the map screen. You can also hire a cab to escort you around town. Camera control can be accomplished by holding the right mouse button and moving the mouse or by using a mouse scroll wheel.

The burglaries themselves are accomplished by setting up a plan in Matt's home base. After the player has chosen his target, his accomplices, his tools and his getaway car he can then record the actions he wants Matt and his comrades to take to accomplish the robbery.

Players must avoid or overcome such obstacles as police, locks, alarm systems, cameras etc. Once the player has recorded a plan of action, he then starts the plan and the robbery will be played out in movie fashion. At the end of the movie a statistics screen pops up, which informs the player how successful he was and tells him what his mistakes were if he was unsuccessful. The player may then edit his plan and start it again if he wishes.

Successful robberies result in property that can be sold for cash to acquire new cars and tools. Players also gain reputation points, which will allow them to complete bigger heists and recruit better accomplices.

The bulk of the game revolves around planning and executing a heist, selling stolen goods, buying new tools and cars, recruiting new accomplices, then planning a bigger heist. Overall the controls are functional, but a bit on the clunky side. The camera can be difficult to deal with and this makes navigating the city more difficult than it really should be. The gameplay is not wildly exciting, nor is it extremely compelling, but it can make for some light fun if you're in the mood for something a bit different.

The graphics are presented in a cartoonish, almost comic book format. The city and burglary locations do not look particularly interesting, which is a drawback for a game that boasts 'the largest virtual town ever produced.

You move your character around by pointing the arrow where you want to go and then clicking on that spot. You can interact with objects and people by selecting them with the arrow which will cause any object you can interact with to be highlighted , then clicking the left mouse button to bring up a menu of available commands.

These menus will allow you to speak to various characters in the game, purchase equipment, pick up objects and recruit accomplices. A menu bar along the bottom of the screen allows you to check your inventory and bring up a navigational map.

Most locations in the game can be accessed by double-clicking on them in the map screen. You can also hire a cab to escort you around town. Camera control can be accomplished by holding the right mouse button and moving the mouse or by using a mouse scroll wheel. The burglaries themselves are accomplished by setting up a plan in Matt's home base. After the player has chosen his target, his accomplices, his tools and his getaway car he can then record the actions he wants Matt and his comrades to take to accomplish the robbery.

Players must avoid or overcome such obstacles as police, locks, alarm systems, cameras etc. Once the player has recorded a plan of action, he then starts the plan and the robbery will be played out in movie fashion. At the end of the movie a statistics screen pops up, which informs the player how successful he was and tells him what his mistakes were if he was unsuccessful.

The player may then edit his plan and start it again if he wishes. Successful robberies result in property that can be sold for cash to acquire new cars and tools. Players also gain reputation points, which will allow them to complete bigger heists and recruit better accomplices.

The bulk of the game revolves around planning and executing a heist, selling stolen goods, buying new tools and cars, recruiting new accomplices, then planning a bigger heist.



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