Gameplay consists of two modes: real-time and turn-based. The real-time mode offers smooth-scrolling first-person action for both movement and combat. The turn-based mode allows for more control in combat, giving the player more time to consider actions and choose targets.
This turn-based mode is based not on fixed turns, but rather on the concept that various actions take differing lengths of time. This means that a character using a fast weapon such as a dagger may move quickly enough to get in two swings for every one move of his sword-swinging comrade.
The main drawback to this mode is that no movement, other than turning, is possible. To either flee from or chase after the enemies, a quick change to real-time is necessary. The graphics and sound in this game are not especially impressive. The sound effects are limited to repetitive sounds that only respond to specific actions.
The best thing about the sound is that the volumes are fully configurable and the music can be completely turned off. The graphics are better than the sound, but are not anything impressive, either artistically or technically. Although there is nothing particularly innovative about this game, the intricate plot and attention to detail make it a must-play for anyone who has enjoyed the previous titles in this series.
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