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The function editor then pops up. Type in getPos where it says doSomething. This will mean the position of the ball relative to the block. Click on Sprite in the upper bar. A new parameter is now added. Name it to sprite. Again, click on Sprite in the upper bar.
Another parameter pops up, name it to otherSprite. A function can be called anywhere in the code. A function can have parameters of different types. This means that when the function is called, things such as variables can be passed into the function to be modified or edited. From logic:Logic grab a logic: if then else block and place it in the function. Drag sprite from the function block and place it on the mySprite.
In the second field, place a math:0 - 0 block from math:Math. Set the second field to 8. In the first part of the math block, place a sprites:mySprite x. Drag an otherSprite from the function and place it in the mySprite.
In the logic:if statement then place a variables:set var to from variables:Variables. Click the dropdown and select direction. Then type in 1. In the logic:else statement place a variables:set var to from variables:Variables. Then type in 0. In our game, when the player collides with a block, the ball should bounce, the block should be destroyed, and the score should increment.
From sprites:Sprites grab a sprites:on sprite of kind player overlaps and place it in the workspace. Change the first kind from player to projectile. Then for the second kind, change it from kind player to kind block.
From info:Info drag out a info:change score by 1 and place it in the new sprites:overlap block. Then in functions:Functions , grab a functions:call getPos mySprite mySprite and place it after the score block. Now grab an logic:if then else block from logic:Logic and place it after the functions:call getPos. Set the second 0 to 1.
From variables:Variables drag a variables:direction and place it in the spot for the first 0. In the first part of the logic:if statement, place a sprites:set mySprite velocity to from sprites:Sprites. Drag a sprite from the sprites:overlaps block and place it over the mySprite. In the vx field, drag a math:0 x 0 block from math:Math. In the first field of the math:0 x 0 block type in -1 and in the second field, drag in a sprites:mySprite x from sprites:Sprites.
Just plan well with your resources and you can create a whole new world in this fun game GrindCraft. And don't you worry, all your hard work will eventually be paid off. Enjoy playing GrindCraft, a free online game on Silvergames. Block Story. Creep Craft. Adventure Craft.
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